Mobile • Console • PC

Deliciously Addictive Games that Feel Ripened to Perfection.

We craft hits with premium feel and playful juice. From prototype to live‑ops, our pipelines keep build times fast, crashes low, and metrics happy.

Unity • Unreal • Playables IAP + IAA Hybrid Firebase • MAX • IronSource
Interactive 3D Mango — drag to orbit

Selected Games

Cheese Block Puzzle
Dead Digger
In‑House Ads System
Cheese Game

Overview

Hybrid IAP/IAA puzzler with buttery feel. 2.5D render style, crisp SFX, tactile haptics.

Metrics

D1 45%+ (target), CPI <$0.35 (goal regions), eCPM uplift via rewarded cadence.

Highlights

Playable ads, remote A/B on difficulty, safe-area UI, low‑end device profile.

Dead Digger

Overview

3D casual sim with spooky‑cute vibe. Smooth dig/upgrade loop, low CPU draw.

Tech

Unity SRP, addressables, GPU instancing, ANR/crash hardened.

Monetization

Rewarded for boosts, interstitial pacing via Remote Config, no‑spam policy.

Ads System

Stack

MAX, ironSource, AdMob — adapters set, waterfalls tuned, per‑device profiles.

Observability

Firebase events+audiences, crashlytics, cohort dashboards.

Compliance

ATT, GDPR/CCPA, COPPA filters, content rating hygiene.

Services

Game Development

Prototypes in days, vertical slice in weeks. Editors, shaders, optimization.

UA & Creatives

Playable ads, hooks, motion graphics, store assets, ASO, SKAN setup.

Monetization

IAP/IAA harmony, frequency capping, placements, remote A/B.

Live‑Ops

Events, battle passes, offers, CRM, segmentation & audiences.

Porting

iOS, Android, WebGL, console. Low‑end friendly configs.

Consulting

Crash/ANR reduction, build times, pipeline efficiency.

Studio

Our Philosophy

We design for retention first: clear goals, crisp feedback, rewarding mastery. We ship with telemetry to learn and iterate.

Tooling

Custom Unity editors, build automation, fast profiling, replayable test scenes.

Publishing

Co‑Dev & Co‑Publish

Flexible deals. We bring tech and creatives; you bring IP or channels. Transparent revenue share.

What We Provide

Market research, CPI tests, creatives, soft launch, UA scaling, live‑ops, LTV forecasting.

Case Studies

Cheese Block Puzzle

Raised D1 from 29% → 43% by smoothing FTUE, reducing early fails, and tuning hint cadence.

Dead Digger

Cut ANRs 60% by batching draw calls, pooling FX, and lowering physics tick on low‑end.

Ad System

+18% eCPM with segment‑based waterfalls, frequency caps, and session‑time placements.

From the Blog

Designing Juicy Puzzles

Micro‑interactions, tactile audio, and the magic of near‑misses.

Playables that Perform

Readable loops in 10s, endcard tricks, and CPI killers.

Low‑End Device Survival

Memory budgets, GC traps, and shader strategies.

Careers

Unity Game Developer (Mid/Senior)
Lahore • Hybrid • Full‑time
Apply →
3D Artist (Stylized)
Remote • Contract
Apply →
UA Creative Producer
Remote • Part‑time
Apply →

Let’s Build Something Juicy

Contact

Email: hello@mangomash.studio
Lahore, Pakistan (UTC+5)